big fix update (1.3.0 & 1.3.2)


I did a fair amount of stuff, thought this was worthy of a bigger number lol

  • fixed cutscene skipping (you can skip the between-levels cutscene by pressing A)
  • fixed spawning, you will no longer spawn and instantly start moving
  • you can view custom gravity levels in the level settings. If you set a custom gravity (by editing level JSON) it will display the number
  • added a spawnpoint sprite that moves to the current spawnpoint (shows active checkpoint)
  • fixed checkpoint collision
  • docking crank leaves submenus in level editor
  • tiles with a small square in the editor have collision, the rest do not
  • holding a while moving with the dpad in editor will now continue placing tiles

in 1.3.1 and 1.3.2 I added and fixed

  • holding B while moving removes tiles as long as you’re holding
  • level editor wouldn’t show tiles after leaving and reopening a level
  • holding the D-Pad wouldn’t get precise numbers when selecting arm length and arm amounts
  • opening and closing tiles submenu would remove any blocks underneath the cursor

Files

Rocket Bytes v1.3.0 8 MB
Aug 14, 2022

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